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Monster hunter gen custom quest
Monster hunter gen custom quest




monster hunter gen custom quest

IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).These being "Clearable Fatalis" and "Fatalis in 50 min" by their respective authors.Īll I did was merge those two together in an MR 6* quest, plus making the head much easier to break.Your current IP address has been blocked due to bad behavior, which generally means one of the following: Hence, I looked through older mods pertaining to Fatalis, and updated a couple older Custom Quests. We don't have armor skills to stop oneshots repeatedly like Frontier did with Guts+3. Oh, and he moves his head around much more than before, yet you need to somehow break the head twice before phase 3 if you don't want to be oneshotted by every single twitch he makes. Damage output so extreme that fully augmented and upgraded armor still gets instakilled. Typical bloated HP values commonplace to IB as a half-assed attempt to balance out the huge array of offensive skills hunters have. Short quest timer without the option to repel and fight him again at reduced HP, unlike Gen 1-2 where the damage was cumulative between repels and failed attempts.

monster hunter gen custom quest monster hunter gen custom quest

Which is how you get an entry-level G rank monster in IB having base HP nearly as high or higher than a G rank elder dragon in GenU.įatalis is no different. Then players responded in that World was "too easy."Ĭapcom, however, does not seem to know how to add real difficulty beyond merely turning up the damage and turning up monster health. Old gen moveset clunkiness, questionable hitboxes, and near-instantaneous moves all went by the wayside. There is a very fine line between "hard" and "cheap."Ĭapcom made great strides in removing layer upon layer of artificial difficulty from the transition to Gen 5. Yet some of us still struggle with Fatalis. Most of the uproar over Fatalis has quieted in recent weeks.






Monster hunter gen custom quest