

Characters are seriously different in terms of speed and weapons, and some are far better suited to full on combat surrounded by troops than others.

Before entering the fight proper, you need to select which general you're going to actually control during the invasion. Run out of gold and you can't afford good generals, can't recruit captured soldiers and can't pick the better choices from your soldiers in the strategy portion of your turn. Gold is also accumulated through capturing more territories. These orders allow you to add troops to each of the generals' armies, stimulate the economy in order to accrue more gold to pay soldiers, and so on. You must pick regions to invade, are given choices regarding alliances with other warlords, and can choose to follow the proposals of one of your generals per turn. The former takes place on a "board", a map of China. The game then settles into switching between a strategy turn and a combat turn. The graphical style of the game is gloriously over the top, with armour matched only in its pomposity by gruff, barked clichés regarding "honour" and "ambition" and soldiers battering around below the commanders, shouting over the wail of electric guitar. "I'm Massive and Chinese!"Įmpires is set in feudal China, as are all the other games in the series, and charges you with the task of conquering the entire nation - which is broken into 24 separate regions - by being fantastically violent with melee weapons and indulging in some fairly basic strategy.Īfter selecting the difficulty level, the player in Empire mode is then greeted to a cut-scene that shows off his three generals. However, world's colliding in Empires provides a more rounded version of both the fighter and the chess-like stratagems of the latter in one average whole. Koei's Dynasty series has dabbled, largely successfully, with two strategy titles in the guise of Dynasty Tactics and a sequel.

We're seriously okay for Burnout F1 and Bangaio Cricket, thanks.īut here we are with Dynasty Warriors 4: Empires, a fusion of the famed mass 3D combat of previous Dynasty Warriors titles and a Risk-style strategy element. Problems arise when, four or five games in, there's an apparent need to mix things up to keep the cash registers ringing. Dynasty Warriors lets you mow down dozens of opponents in 3D with various weapons and makes your little heart pop through your shirt like no other game can. Bangaio lets you shoot things with a near-religious perfection. Burnout works because it lets you crash cars brilliantly. Many classic games succeed simply because they do one thing very well.

Keeping franchises fresh is a hit and miss affair, and, like arguing with an abusive imbecile that refuses to see sense and appears to speak Martian, is often pointless.
